Additional Instances: Recognizability and Adjacency Pairs
To sum up thus far, the present data reveal that embodied actions are used recurrently and systematically by participants to create and to fill adjacency-pair slots in unfolding sequences of interaction. The examples THIRSTY, HOW BIG?, and SCARY demonstrate that co-participants in face-to-face interaction DO so use them, and these examples provide evidence that embodied actions function for participants as valid turns. Seven more instances demonstrating participants' unremarkable use of embodied actions in constituting adjacency pair turns are provided with transcripts; in each of these cases note that it is the second part of the pair that is produced using nonvocalized embodied action-turns. Pair sequences are indicated by arrows. Also note the next turns immediately following pair sequences to observe how action-turns are recurrently treated as turns by co-participants.
(Click on PLAY button for 7 "ADJACENCY-PAIR" EXAMPLES. Click on the PAUSE (II) button to stop the movie clip as desired. Transcripts are provided below.)
A. THUMBS-UP
B. BUNNY
C. SICK?
D. SURPRISE
E. LILIES
F. DELIVER
G. CUP
A. THUMBS-UP
1 Gran: I: wouldnÕt LEt em jump on MY be:d =
2 Joan: = I wouldnÕt let em jump on MIne
3 Either but weÕre not AT mY
4 ho[u:se
5 Dot: [W(h)A(h)[EE
6 Gran: [tchh(h) huh huh
7 (0.8) / ((sounds of bed-jumping))
8 Lily: wwha:t does STANley think <--1PP
9 (1.0)
10 Stan: ((EA-thumbs up--(0.4)->)) = <--2PP
11 Gran: = do YOU jump on this be:d stanley=
12 Stan: ((EA-head turn-[-->))
[NO::?
B. BUNNY
1 Lily: have yo- have you ever see:n the
2 EAster BUnny yourSELF PERsonally <--1PP
3 (0.6)
4 Zelda: ((EA-head nod--(0.5)->)) <--2PP
5 (0.2)
6 Lily: you HA:ve? an w- an w- wha' does it-
7 what we're tryin to figure OUT here is
8 WHAT does the BU:NNY LOO:K LI:KE. <--1PP
9 (0.3)
10 Zelda: ((EA-shrug--(0.6)-->)) <--2PP
11 (0.4)
12 Lily: no: clue::? <--1PP
13 (0.2)
14 Lily: [ no: ide: a: ? ( . )
15 Zelda: [((EA-head-shaking --[------> <--2PP
16 Lily: [I mean
17 Lily: [does it have long
18 Zelda: [((--EA-shaking->)) =
19 Lily: hai::[r? is it- <--1PP
20 Zelda: [((EA--nodding---> <--2PP
21 Joan: [I think it looks like BA:Rney.
22 Zelda: [((--still nodding---->))
23 (0.5)
24 Lily: does it LOOK like BARney? = <--1PP
25 Zelda = ((EA-nodding--(1.0)----> <--2PP
26 Zelda: [((-EA----->))
27 Lily: [the EAster BUnny
28 looks [like BARney? <--1PP
29 Zelda: [((EA-nodding----->)) <--2PP
C. SICK?
1 Sue: this makes me feel, (0.4) sick hhh hh
2 Mel: S(h)I(h)CK = <--1PP
3 Sue: = ((EA-nodding-(0.4)-->)) <--2PP
4 Mel: WHY:.
D. SURPRISE
1 Sue: YOU are ALways full of sur[PRI::ze:s
2 Monik: [((EA nod-->
3 Monik: [((--nodding--at Lena------->))
4 Lena: [((looks at Monik)) / (1.0)
5 Sue: SU:R PRI::ZE.
6 (0.3)
7 Lena: su:r pri[:ze?[ <--1PP
((gazes[ at M))
8 Sue: [shto[ eta surpri[se
9 Monik: [((EA-"surprise"-----> <--2PP
10Kolya: [prezhna
11Monik: [ s u r [p r i : : ze.
[((--EA-[----------->))
12 Lena: [((raises chin high, then lowers it))
[ [su: PREE::ZE.
13 Kolya: [shen
14 Kolya: [DAhh
15Monik: [yeah
16 Sue: R I : : ght.
E. LILIES
1 Bill: te:ll LIsa about some of those LILies. <--1PP
2 (0.4)
3 Stan: MA:n they were ((EA--(0.6)---> <--2PP
4 [B I : G.
[((-EA->))
5 Bill: [hh huh [hih
6 Lisa: [like HO:W big <--1PP
7 (0.3)
8 Stan: ((EA starts-->(0.2)-[-----------------> <--2PP
9 Bill: [how big were
10 Stan: [((-EA-->))
11 Bill: [those BIg ones
12 (0.7)
13 Stan: they were about (0.8) BIGGER than
14 PARk- khe:[rs ((EA---"giant"----------->
15 Bill: [we HA:Ve em on TApe
16 Stan: ((-EA ---(0.3)-[-->( G G ) [GI: A N T-->
17 Bill: [ I tAped [em:
18 Stan: ((-EA--(1.5)-[--------------------------------->))
19 Bill: [ye:ah they're probly about
20 (1.3) four an a half to FIve FEEt 'n
21 di:Ameter: hh
F. DELIVER
1 Joan: well now TE:LL me:. HO:W does this GU:y
2 go arou:nd an:- an give uh- (0.4)
3 BASkets to A:ll these KIDs <--1PP
4 (1.6)
5 Zev: ((EA-shrugs---(0.5)-[--------------> <--2PP
6 Joan: [does he go
7 Zev: [((-EA--->))
8 Joan: [up in santie clau:se's slei:gh?
G. CUP
(Joan is holding cup out toward Vince)
1 Joan: smEll this cup <--1PP
2 Vince: ((takes cup & smells--(1.2)---->)) <--2PP
3 Vince: ((EA--"face" / removes cup-(0.3)--> <--1PP
4 Vince: [((-EA------------------->))
5 Joan: [does it smEll like SOA:P to <--2PP/1PP
6 Joan: you(h) [hhuh huh kheh hih hih hih 'huh
7 Vince: [((EA--nodding----------------->)) <--2PP
8 Vince: Derrick washed it]
9 Joan: ['hhih huh 'huh
In each of these seven instances, nonvocalized embodied action-turns are used to construct second pair-parts in adjacency-pair sequences of various kinds. Recall, however, that in the DROP-CATCH instance, both the first and second pair-parts in a request/compliance adjacency pair sequence were constructed using nonvocalized embodied action-turns. Thus, we have observed that embodied actions are used recurrently, systematically, and unremarkably by participants to create and to fill adjacency-pair slots in unfolding sequences of interaction. This evidence provides additional support for Proposition One: that embodied actions constitute a fifth domain of turn-construction unit types within the turn-taking system. Further evidence is offered in Section Four, where the recurrence of embodied actions as turns points toward challenging implications for conventional notions of intra-turn pauses, turn boundary, and overlap.